Update 0.5.0 - Release Notes
This is another very large milestone for us. We’ve been developing and tweaking this first version of driving since the start of production 2 years ago and we are now pleased to be able to release it for initial feedback.
There are several different elements that need to be developed and aligned for a high fidelity driving game to come to life, vehicle mesh quality, texturing, lighting, engine audio, environmental audio, smoke animation, customisation, damage, tire physics, control type assists etc etc (I could go on!) The challenge comes with not only building a system that can achieve this for a single car, but how to build one that combines all unique parts of a car and their individual properties to create the final sound and driving experience of 100’s of cars.
We have focused on the controller experience for this release as that is the most common control type for PC. Although we have made significant development for wheel sim rigs as well, a number of rigs are accessible currently although more work is needed. Stay tuned for more news on this and an official release with support.
With all that said, there’s still a lot to do! And this is very much the beginning. We want you to be part of the journey to continue to fine tune the experience moving forward so please do let us know what you think via discord or the feedback form available in game.
Thanks for your ongoing support! ~ Billy